Team Management Systems
 

Games TMS People Play 3.0


Pay with:  Visa Mastercard Bank Transfer PayPal

 
Games TMS People Play

Editors: Dick McCann and Nikki Mead
Team Management Systems
ISBN: 978-0-9803905-6-8

US$49.95
AUD$49.95

Product Details:

 
  • Format: PDF file
  • Digital: 605 pages
  • File Size: 12.4MB
  • Printable: Yes
  • Distribution: E-Download Service

Introduction

 

Games TMS People Play: Third Edition showcases over 180 games and specialized activities by invited facilitators from England, Scotland, USA, Australia, New Zealand, South Africa, Singapore, Lebanon, Cyprus, Germany and Canada.

This resource is an essential collection for any training and adult education professional and our special thanks go to all the contributors for their willingness and enthusiasm to share their designs, applications and expertise. We appreciate the time and effort they have spent preparing their activities for this edition.

We have enjoyed compiling and editing this collection and hope it will stimulate you to use TMS in new and effective ways in the workplace.

Dick McCann and Nikki Mead
(Editors)
Institute of Team Management Studies

Team Management Systems Podcasts Explore Games TMS People Play in an exclusive podcast.
Subscribe now via iTunes or listen online.

Reader Feedback

 
  • Sweden - Thank you for the release of "Games TMS People Play". It seems to be very valuable in our training.
  • Australia - Thanks for the release copy. The ebook looks great!
  • New Zealand - Looks great, well done!
  • USA - Book is very well done!
  • Lebanon - You have done an excellent job of putting the activities into your very effective and attractive format.

Contributors

 
  • Marla Allen (Marla Allen & Team, LLC, USA)
  • Aileen Armstrong (Achieving Synergy Pty Ltd, Australia)
  • Nigel Bailey (Gateways Business Consultants, South Africa)
  • David Bennett (CLC Business Training & Development, Australia)
  • Jan Bentley (Team Management Systems, Australia)
  • Chris Burton (Team Management Systems, Australia)
  • Michael Cardus (Create-Learning Team Building & Leadership Inc., USA)
  • Bonnie Cooper (Team Management Systems (Americas) Inc., USA and Canada)
  • Jean Dickson (JVD Creativity Consulting, Canada)
  • Derek Duffy (AMP, Australia)
  • Sarah Eqbal (Team Management Systems, Australia)
  • Carole Field (Praesta Australia, Australia)
  • Dimity Fifer (Australian Volunteers International, Australia)
  • Michael Fuhrmann (Rother & Partner, Germany)
  • Tom Gibbons (Team Management Systems (Americas) Inc., USA and Canada)
  • Ian Gillies (Team Based Strategies, Australia)
  • Roger Greenaway (Reviewing Skills Training, Scotland)
  • Mark D. Havens (Accessible Adventures, Inc.)
  • Karin Hoernig (aha! Initiatives, Canada)
  • John Inman (T-Mobile USA, USA)
  • Ron Jungalwalla (QUEST Group Australia Pty Ltd, Australia)
  • Deb Loftus (Liminal Solutions, LLC, USA)
  • Marcus Mackay (Human Development Consulting Pty Ltd, Australia)
  • Jayne Mallon (Jayne Mallon Ltd, England)
  • Paula Marcondes (ACT Training International Pte Ltd, Singapore)
  • Charles Margerison (Team Management Systems)
  • Dick McCann (Team Management Systems)
  • Rich McLaughlin(The McLaughlin Community, Inc., USA)
  • Nikki Mead (Institute of Team Management Studies)
  • Dimis Michaelides (Performa Consulting Ltd, Cyprus)
  • Stewart Mitchell (Mitchell Consultancy Services, Australia)
  • James Neill (University of Canberra, Australia)
  • Fay Niewiadomski (International Consulting and Training Network, Lebanon)
  • Graham Nisbet (Nisbet & Associates Pty Ltd, Australia)
  • Sue O'Boyle (Dead Fish-Consulting, England)
  • Fiona Oliver (Excellence as Usual Pty Ltd, Australia)
  • Outdoor Insights Pty Ltd, Australia
  • Roland Richards (TMS Development International Ltd, England)
  • Clio Robertson (Team Management Systems, Australia)
  • Peter Robinson (Team Management Services Ltd., New Zealand)
  • Algar Rother (Rother & Partner, Germany)
  • Richard Rowe (Richard Rowe & Associates, Australia)
  • John Sleigh (Australia)
  • Barry Smith (Australia)
  • Douglas Brent Smith (USA)
  • Tracy Tagliati (The Thiagi Group, USA)
  • Team Management Systems, Australia
  • Sivasailam Thiagarajan (Workshops by Thiagi, Inc., USA)
  • Team Management Systems (Australia)
  • TMS Development International (England)
  • Hartmut Wagner (Germany)
  • John Walker (Walker Wilson Associates, Australia)

Categories and Content

 

There are 10 category listings to help you locate the perfect game or specialized activity.

Icebreakers are games designed to 'break the ice' and put people in the right frame of mind for learning. Whether used to launch a session or embedded in a program, they help participants feel relaxed with each other and you as the facilitator.

  • Australian National Living Treasures
  • New  Better Connections
  • New  Birds of a Feather
  • New  Chinese Whispers/Broken Phone
  • Clusters
  • Colors
  • Fear in a Hat
  • First Impressions
  • New  Fish, Bird, Tree, Flower or Animal
  • Flag Pole
  • Gotchya! (Grab The Finger)
  • Have You Ever?
  • Hello in Different Languages
  • New  How Do You Like to Work?
  • Who is Here Today?
  • Who's Who

Energizers can be invaluable to achieve a high-energy start to a session, reinvigorate participants following breaks, and as 'attention-switchers' during a session.

  • Act Fast, Think Clear
  • New  Armed with Obstacles
  • Australian National Living Treasures
  • Back to Back
  • Ball Game
  • New  Birds of a Feather
  • New  Coin Toss Learning
  • Dance Designs
  • E I E I – OH!
  • Enjoying the Pulse of Diversity
  • New  Fish, Bird, Tree, Flower or Animal
  • Four-Fold Fun
  • New  Fun with Snowballs
  • Gotchya! (Grab The Finger)
  • Have You Ever?
  • Hoops
  • New  Imaginary Bodies
  • Knees
  • New  Morse Coding on Foot
  • New  Picturing TMS
  • New  Pole Runner
  • Psychic Cards
  • New  Silly Walkathon
  • New  Truth or Lies?
  • Who is Here Today?

Outdoor Games provides a range of activities from treasure hunts to physical challenges and puzzlers for fun and interactive learning in the outdoors. Ideal for taking participants from their comfort zone into an action learning environment.

  • Boats
  • New  Frenzy
  • New  Hard Battle
  • New  Holy Tubes, Batman!
  • Hoops
  • Minefield
  • Poker Points
  • Retrieving the Bucket
  • Sheep Dog Trials
  • Spy Mission
  • New  Tarp Flip/Reorganization
  • Team Treasure Hunt
  • Time Capsule
  • Treasure Hunt
  • Vision Square

Puzzlers includes a broad range of games from the mathematical to fantasy scenarios and word games to challenge your group and stimulate thinking.

  • A Bridge Too Far
  • A Woman’s Ingenuity
  • New Acid River
  • Act Fast, Think Clear
  • Active Listening Exercise
  • Ball Recovery
  • Boats
  • New  Bottle Tower
  • "Bouncing Bazooka"
  • Bridge-Building Team Activity
  • New  Cash Game: Change management
  • New  Channels
  • New  Color Blind
  • New  Communication Activity
  • New  Frenzy
  • Heads will Role
  • Hollow Square
  • New  Holy Tubes, Batman!
  • Hoops
  • New  Identifying Work Preferences
  • New  Lego® Construction
  • Martini Time
  • Minefield
  • New  Morse Coding on Foot
  • Myths, Monks & Thai Teams
  • Nails
  • Paper Plates
  • Pins & Straws
  • Poker Points
  • Psychic Cards
  • Retrieving the Bucket
  • Reversible Aphorisms
  • Role Call
  • Spy Mission
  • New  Tarp Flip/Reorganization
  • Team Treasure Hunt
  • Teamwork Jigsaw
  • Telecommunications Tower Exercise
  • The Doodad
  • The Jigsaw Puzzle
  • The Okker Plant Exercise
  • Those Magnificent Teams and Their Flying Machines!
  • Time Capsule
  • TMS Trivia
  • Towers
  • Traffic Jam
  • Treasure Hunt
  • Vision Square
  • New  Who is the Captain?

No Materials are activities that can be run without any resources. Perfect for the last minute addition to a session or for travel.

  • New  Active Listening: Building skills
  • Analytical-Beliefs: Activity 2
  • Analytical-Beliefs: Activity 3
  • New  Analytical-Beliefs: First impressions
  • Back to Back
  • New  Body Language: Calibration
  • New  Changing Timelines
  • New  Creative Visualization
  • Extrovert-Introvert: Activity 2
  • New  Extrovert-Introvert: Requests and offers
  • First Impressions
  • Forced Comparisons
  • Four-Fold Fun
  • New  Giraffes & Stretch Goals
  • Gotchya! (Grab The Finger)
  • Have You Ever?
  • Hello in Different Languages
  • Historical Figures
  • New  How Do You Like to Work?
  • New  Imaginary Bodies
  • Investigative Journalists: Developing Questioning Skills
  • Knees
  • Line Up
  • Mnemonics
  • Practical-Creative: Activity 2
  • Reversible Aphorisms
  • New  Role-Play: Operational Pacing
  • Stop Start Continue
  • Structured-Flexible: Activity 1
  • Structured-Flexible: Activity 2
  • Team Colors
  • New  The Beach Rhinoceros
  • New  The Wheel of Experience
  • Thumbs
  • New  Truth or Lies?
  • Voluntary Vocations
  • New  Who is the Captain?
  • New  Your Personal Movie

Time Conscious games are aimed at those with a need for short activities of 10 minutes or less.

  • A Woman’s Ingenuity
  • Active Listening Exercise
  • New  Alphabet Review
  • New  Analytical-Beliefs: First impressions
  • New  Another Way with the Types of Work Cards
  • New  Armed with Obstacles
  • Australian National Living Treasures
  • Back to Back
  • New  Birds of a Feather
  • New  Changing Timelines
  • New  Chinese Whispers/Broken Phone
  • New  Coin Toss Learning
  • Communication Skills
  • New  Creative Visualization
  • Dance Designs
  • Enjoying the Pulse of Diversity
  • New  Extrovert-Introvert: Requests and offers
  • Fear in a Hat
  • New  Fish, Bird, Tree, Flower or Animal
  • Four-Fold Fun
  • Gotchya! (Grab The Finger)
  • Handwriting
  • Have You Ever?
  • Hello in Different Languages
  • New  How Do You Like to Work?
  • New  Image-ination
  • New  Imaginary Bodies
  • New  Knee to Knee
  • Knees
  • New  Lego® Construction
  • Line Up
  • New  Picturing TMS
  • New  Playing with Numbers
  • Psychic Cards
  • Scale Readings
  • New  Silly Walkathon
  • Standing/Sitting in the Wheel
  • New  The Beach Rhinoceros
  • Thumbs
  • TMS Trivia
  • New  Truth or Lies?

Games for Pairs is a selection of activities designed for sessions where participants are grouped into pairs.

  • A Woman’s Ingenuity
  • Active Listening Exercise
  • Appreciative Inquiry (AI)
  • New  Better Connections
  • New  Body Language: Calibration
  • Communication Skills
  • Famous Faces
  • First Impressions
  • New  How Do You Like to Work?
  • Interpersonal Awareness
  • New  Knee to Knee
  • Last Will and Preference
  • Leadership: What does it look like?
  • New  Morse Coding on Foot
  • Myths, Monks & Thai Teams
  • New  Picturing TMS
  • Red Lining Your Style
  • Reversible Aphorisms
  • New  Role-Play: Operational Pacing
  • New  Speed Dating
  • Teamwork Jigsaw
  • The Other Side
  • Three Step Interview
  • TMS Trivia
  • What is the World Like Through Your Glasses?
  • New  Your Personal Movie

Team Games are all about injecting interactivity and experiential learning into sessions with multi-teams. These games are competitive on an inter-team level while also requiring each team to hone their teamwork skills.

  • A Bridge Too Far
  • Boats
  • New  Bottle Tower
  • "Bouncing Bazooka"
  • Bridge-Building Team Activity
  • New  Cash Game: Change management
  • New  Communication Activity
  • New  Frenzy
  • New  Hard Battle
  • Hello in Different Languages
  • Hollow Square
  • New  Holy Tubes, Batman!
  • New  Innovation Leader
  • New  Lego® Construction
  • New  Market Mindfield
  • Martini Time
  • Minefield
  • Mnemonics
  • Myths, Monks & Thai Teams
  • Nails
  • Paper Plates
  • Pins & Straws
  • Poker Points
  • New  Pole Runner
  • Retrieving the Bucket
  • Sheep Dog Trials
  • New  Silly Walkathon
  • Spy Mission
  • Team Performance
  • Team Treasure Hunt
  • Telecommunications Tower Exercise
  • The Jigsaw Puzzle
  • The Okker Plant Exercise
  • The Points Don't Matter
  • Those Magnificent Teams and Their Flying Machines!
  • Time Capsule
  • TMS Trivia
  • Towers
  • Traffic Jam
  • Treasure Hunt

Group Games are games designed to involve all participants in a non-competitive arena. These games are either conducted with the group as whole, as individuals or in sub-groups formed for discussion and learning.

  • A Woman’s Ingenuity
  • Abstract Awareness
  • New  Acid River
  • Act Fast, Think Clear
  • New  Active Listening: Building skills
  • Alligator River Story
  • New  Alphabet Review
  • Analytical-Beliefs: Activity 1
  • Analytical-Beliefs: Activity 2
  • Analytical-Beliefs: Activity 3
  • New  Analytical-Beliefs: First impressions
  • New  Another Way with the Types of Work Cards
  • Appreciative Inquiry (AI)
  • New  Armed with Obstacles
  • Australian National Living Treasures
  • Back to Back
  • Ball Game
  • Ball Recovery
  • New  Birds of a Feather
  • Blackstuff Coal Mine
  • "Bouncing Bazooka"
  • New  Bright Blurry Blind
  • Caging the Raven
  • New  Changing Timelines
  • New  Channels
  • New  Chinese Whispers/Broken Phone
  • New  CIA: Constructive, immediate and active
  • Clusters
  • New  Coin Toss Learning
  • New  Color Blind
  • Colors
  • New  Compelling Visions
  • Conversational Stress
  • Court in the Role
  • New  Creative Visualization
  • Crosstalk
  • Dance Designs
  • E I E I – OH!
  • Enhancing Team Communication
  • Enjoying the Pulse of Diversity
  • Extrovert-Introvert: Activity 1
  • Extrovert-Introvert: Activity 2
  • New  Extrovert-Introvert: Requests and offers
  • Famous Faces
  • Fear in a Hat
  • Feedback Throne
  • Fiction Facts
  • New  Fish, Bird, Tree, Flower or Animal
  • Flag Pole
  • Forced Comparisons
  • Four Corners
  • Four Corners II
  • Four-Fold Fun
  • New  Fun with Snowballs
  • New  Future Pacing
  • Getting a Round Tuit
  • New  Giraffes & Stretch Goals
  • Gotchya! (Grab The Finger)
  • Handwriting
  • New  Hat Factory
  • Have You Ever?
  • Heads will Role
  • Hello in Different Languages
  • Historical Figures
  • Hollow Square
  • Hoops
  • New  Human Train
  • New  Identifying Work Preferences
  • New  Image-ination
  • New  Imaginary Bodies
  • New  Innovation Battle
  • Investigative Journalists: Developing Questioning Skills
  • Knees
  • Last Will and Preference
  • Leadership Qualities
  • Leadership: What does it look like?
  • Line Up
  • Linking Skills Cards One
  • Linking Skills Cards Two
  • New  Maintaining Creative or Positive Tension
  • Minefield
  • Mnemonics
  • New  My Skills as a Listener
  • Nails
  • Pack Your Bags
  • Paper Plates
  • Perception, Realities and their Application in
  • Team Management Profile Workshops
  • New  Picturing TMS
  • New  Playing with Numbers
  • Practical-Creative: Activity 1
  • Practical-Creative: Activity 2
  • New  Projectivity™: Performance review and future planning
  • New  Projectivity™: Project planning
  • Psychic Cards
  • Recipe
  • Red Lining Your Style
  • Relationship Bank Account
  • Retrieving the Bucket
  • Role Call
  • Role Confessions
  • New  Role-Play: Strategic Pacing
  • RSVP TMS
  • Scale Readings
  • Sheep Dog Trials
  • New  Sociogram Linking Activity
  • Standing/Sitting in the Wheel
  • Stop Start Continue
  • Structured-Flexible: Activity 1
  • Structured-Flexible: Activity 2
  • New  Tarp Flip/Reorganization
  • Team Colors
  • Team Ground Rules
  • New  Team Values and Ground Rules
  • Teamwork Jigsaw
  • New  The Beach Rhinoceros
  • The Connor Crisis
  • The Doodad
  • New  The Feedback Trap
  • New  The Triad
  • New  The Wheel of Experience
  • Three Step Interview
  • Thumbs
  • Time Capsule
  • Traffic Jam
  • Trio Review
  • New  Truth or Lies?
  • Turn It Around
  • Types of Work Cards One
  • Types of Work Cards Two
  • New  Types of Work: Poster review
  • New  Value Cards: Introducing the Window on Work Values
  • Vision Square
  • New  Visioning
  • Voluntary Vocations
  • What is the World Like Through Your Glasses?
  • Wheel Circles
  • Who is Here Today?
  • New  Who is the Captain?
  • Who's Who
  • New  Your Personal Movie

TMS Games are designed to highlight Team Management Systems concepts in a fun and interactive way while providing real learning through demonstration and application. There are 7 subcategories: High-Energy Teams Model; Linking Skills; Pacing; QO2™, Types of Work; Values; Work & role preferences.

High-Energy Teams Model

  • Team Ground Rules
  • New  Visioning

Linking

  • A Bridge Too Far
  • Active Listening Exercise
  • New  Active Listening: Building skills
  • Back to Back
  • Caging the Raven
  • New  Compelling Visions
  • Flag Pole
  • Getting a Round Tuit
  • Heads will Role
  • New  Knee to Knee
  • Knees
  • Last Will and Preference
  • Leadership Qualities
  • Linking Skills Cards One
  • Linking Skills Cards Two
  • Minefield
  • New  My Skills as a Listener
  • Recipe
  • Retrieving the Bucket
  • Role Call
  • RSVP TMS
  • Sheep Dog Trials
  • New  Sociogram Linking Activity
  • Spy Mission
  • Standing/Sitting in the Wheel
  • Team Treasure Hunt
  • Telecommunications Tower Exercise
  • The Connor Crisis
  • The Doodad
  • The Okker Plant Exercise
  • Time Capsule
  • TMS Trivia
  • Towers
  • Vision Square
  • Wheel Circles

Pacing

  • Abstract Awareness
  • New  Body Language: Calibration
  • Crosstalk
  • Enhancing Team Communication
  • Extrovert-Introvert: Activity 1
  • Extrovert-Introvert: Activity 2
  • New  Future Pacing
  • Last Will and Preference
  • New  Picturing TMS
  • Role Call
  • New  Role-Play: Operational Pacing
  • New  Role-Play: Strategic Pacing
  • RSVP TMS
  • New  The Beach Rhinoceros
  • New  The Triad
  • Voluntary Vocations
  • Wheel Circles

QO2

  • New  Changing Timelines
  • New  Creative Visualization
  • New  Giraffes & Stretch Goals
  • New  Image-ination
  • New  Imaginary Bodies
  • New  Your Personal Movie

Types of Work

  • A Bridge Too Far
  • Act Fast, Think Clear
  • New  Another Way with the Types of Work Cards
  • "Bouncing Bazooka"
  • Caging the Raven
  • Getting a Round Tuit
  • Hoops
  • New  Maintaining Creative or Positive Tension
  • Pins & Straws
  • New  Projectivity™: Performance review and future planning
  • New  Projectivity™: Project planning
  • Team Colors
  • Team Treasure Hunt
  • Telecommunications Tower Exercise
  • TMS Trivia
  • Types of Work Cards One
  • Types of Work Cards Two
  • New  Types of Work: Poster review
  • Wheel Circles

Values

  • Boats
  • Team Ground Rules
  • New  Team Values and Ground Rules
  • New  Value Cards: Introducing the Window on Work Values

Work & role preferences

  • Abstract Awareness
  • Analytical-Beliefs: Activity 1
  • Analytical-Beliefs: Activity 2
  • Analytical-Beliefs: Activity 3
  • New  Analytical-Beliefs: First impressions
  • New  Armed with Obstacles
  • Australian National Living Treasures
  • Caging the Raven
  • Colors
  • Court in the Role
  • Crosstalk
  • E I E I – OH!
  • Enhancing Team Communication
  • Extrovert-Introvert: Activity 1
  • Extrovert-Introvert: Activity 2
  • New  Extrovert-Introvert: Requests and offers
  • Famous Faces
  • Feedback Throne
  • Fiction Facts
  • Flag Pole
  • Four-Fold Fun
  • Handwriting
  • Heads will Role
  • Hoops
  • New  Identifying Work Preferences
  • Interpersonal Awareness
  • Knee to Knee
  • Knees
  • Last Will and Preference
  • Leadership Qualities
  • Line Up
  • Minefield
  • Perception, Realities and their Application in Team Management Profile Workshops
  • New  Playing with Numbers
  • Practical-Creative: Activity 1
  • Practical-Creative: Activity 2
  • Recipe
  • Red Lining Your Style
  • Relationship Bank Account
  • Retrieving the Bucket
  • Role Call
  • Role Confessions
  • RSVP TMS
  • Scale Readings
  • Sheep Dog Trials
  • New  Speed Dating
  • Spy Mission
  • Standing/Sitting in the Wheel
  • Stop Start Continue
  • Structured-Flexible: Activity 1
  • Structured-Flexible: Activity 2
  • Team Ground Rules
  • Team Performance
  • Team Treasure Hunt
  • Telecommunications Tower Exercise
  • The Doodad
  • The Okker Plant Exercise
  • Thumbs
  • TMS Trivia
  • Towers
  • Trio Review
  • Vision Square
  • Voluntary Vocations
  • What is the World Like Through Your Glasses?
  • Wheel Circles
  • Featured Product
    Games TMS People Play Games TMS People Play